//==============================================================================
// Prodromos_anim.txt
//==============================================================================

import bow_atlantean_anim.txt

//==============================================================================
define Head
{
	SetSelector
	{
                TechLogic none/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
		Visual Infantry G Hoplite head Standard
		Replacetexture Infantry G Hoplite head Standard/Infantry G Hypaspist head Standard
			}
		}
      set hotspot
      {
         version
         {
            Visual Roman HeadA
		ReplaceTexture Infantry G Hoplite Head Iron/Auxiliary Head
         }
      }
		set hotspot
		{
			version
			{
		Visual Roman HeadC
		ReplaceTexture Infantry G Hoplite Head Iron/Centurion Head

			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
                TechLogic none/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
				Visual Archer C Mounted Archer_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
ReplaceTexture Archer C Mounted Archer Standard/archer x cavalry standard
				ReplaceTexture Archer C Mounted Archer Horse Standard/cavalry a horse standard
				connect RightHand Bow hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect BackChest Quiver hotspot
			}
			version
			{
				Visual Archer C Mounted Archer_BoredB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
ReplaceTexture Archer C Mounted Archer Standard/archer x cavalry standard
				ReplaceTexture Archer C Mounted Archer Horse Standard/cavalry a horse standard
				connect RightHand Bow hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect BackChest Quiver hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Mounted Archer_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
ReplaceTexture Archer C Mounted Archer Standard/archer x cavalry bronze
				ReplaceTexture Archer C Mounted Archer Horse Standard/cavalry a horse standard
				connect RightHand Bow hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect BackChest Quiver hotspot
			}
			version
			{
				Visual Archer C Mounted Archer_BoredB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
ReplaceTexture Archer C Mounted Archer Standard/archer x cavalry bronze
				ReplaceTexture Archer C Mounted Archer Horse Standard/cavalry a horse standard
				connect RightHand Bow hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect BackChest Quiver hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Mounted Archer_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
ReplaceTexture Archer C Mounted Archer Standard/archer x cavalry iron
				ReplaceTexture Archer C Mounted Archer Horse Standard/cavalry a horse standard
				connect RightHand Bow hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect BackChest Quiver hotspot
			}
			version
			{
				Visual Archer C Mounted Archer_BoredB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
ReplaceTexture Archer C Mounted Archer Standard/archer x cavalry iron
				ReplaceTexture Archer C Mounted Archer Horse Standard/cavalry a horse standard
				connect RightHand Bow hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect BackChest Quiver hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
                             TechLogic none/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
				Visual Archer C Mounted Archer_WalkA
ReplaceTexture Archer C Mounted Archer Standard/archer x cavalry standard
				ReplaceTexture Archer C Mounted Archer Horse Standard/cavalry a horse standard
				connect RightHand Bow hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect BackChest Quiver hotspot
				tag FootstepLeft 0.00 true	
				tag FootstepRight 0.50 true	
				tag FootstepLeft 0.20 true	
				tag FootstepRight 0.75 true
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Mounted Archer_WalkA
ReplaceTexture Archer C Mounted Archer Standard/archer x cavalry bronze
				ReplaceTexture Archer C Mounted Archer Horse Standard/cavalry a horse standard
				connect RightHand Bow hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect BackChest Quiver hotspot
				tag FootstepLeft 0.00 true	
				tag FootstepRight 0.50 true	
				tag FootstepLeft 0.20 true	
				tag FootstepRight 0.75 true
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Mounted Archer_WalkA
ReplaceTexture Archer C Mounted Archer Standard/archer x cavalry iron
				ReplaceTexture Archer C Mounted Archer Horse Standard/cavalry a horse standard
				connect RightHand Bow hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect BackChest Quiver hotspot
				tag FootstepLeft 0.00 true	
				tag FootstepRight 0.50 true	
				tag FootstepLeft 0.20 true	
				tag FootstepRight 0.75 true
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
                             TechLogic none/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
				Visual Archer C Mounted Archer_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
//-- end auto generated section
ReplaceTexture Archer C Mounted Archer Standard/archer x cavalry standard
				ReplaceTexture Archer C Mounted Archer Horse Standard/cavalry a horse standard
				connect RightHand Bow hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect BackChest Quiver hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Mounted Archer_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
//-- end auto generated section
ReplaceTexture Archer C Mounted Archer Standard/archer x cavalry bronze
				ReplaceTexture Archer C Mounted Archer Horse Standard/cavalry a horse standard
				connect RightHand Bow hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect BackChest Quiver hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Mounted Archer_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.61 false HeavyFall checkVisible 
//-- end auto generated section
ReplaceTexture Archer C Mounted Archer Standard/archer x cavalry iron
				ReplaceTexture Archer C Mounted Archer Horse Standard/cavalry a horse standard
				connect RightHand Bow hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect BackChest Quiver hotspot
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
                             TechLogic none/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
				Visual Archer C Mounted Archer_IdleA
ReplaceTexture Archer C Mounted Archer Standard/archer x cavalry standard
				ReplaceTexture Archer C Mounted Archer Horse Standard/cavalry a horse standard
				connect RightHand Bow hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect BackChest Quiver hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Mounted Archer_IdleA
ReplaceTexture Archer C Mounted Archer Standard/archer x cavalry bronze
				ReplaceTexture Archer C Mounted Archer Horse Standard/cavalry a horse standard
				connect RightHand Bow hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect BackChest Quiver hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Mounted Archer_IdleA
ReplaceTexture Archer C Mounted Archer Standard/archer x cavalry iron
				ReplaceTexture Archer C Mounted Archer Horse Standard/cavalry a horse standard
				connect RightHand Bow hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect BackChest Quiver hotspot
			}
		}
	}
}

//==============================================================================
anim RangedAttack
{
	SetSelector
	{
                             TechLogic none/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
				Visual Archer C Mounted Archer_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.61 true	
					tag GenericSound 0.60 true	
					tag SpecificSoundSet 0.67 false Arrow checkVisible 
					tag SpecificSoundSet 0.66 true BowFire checkVisible 
//-- end auto generated section
				length 0.75
ReplaceTexture Archer C Mounted Archer Standard/archer x cavalry standard
				ReplaceTexture Archer C Mounted Archer Horse Standard/cavalry a horse standard
				connect RightHand Bow hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect BackChest Quiver hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Mounted Archer_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.61 true	
					tag GenericSound 0.60 true	
					tag SpecificSoundSet 0.67 false Arrow checkVisible 
					tag SpecificSoundSet 0.66 true BowFire checkVisible
//-- end auto generated section
				length 0.75
ReplaceTexture Archer C Mounted Archer Standard/archer x cavalry bronze
				ReplaceTexture Archer C Mounted Archer Horse Standard/cavalry a horse standard
				connect RightHand Bow hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect BackChest Quiver hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Mounted Archer_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.61 true	
					tag GenericSound 0.60 true	
					tag SpecificSoundSet 0.67 false Arrow checkVisible 
					tag SpecificSoundSet 0.66 true BowFire checkVisible
//-- end auto generated section
				length 0.75
ReplaceTexture Archer C Mounted Archer Standard/archer x cavalry iron
				ReplaceTexture Archer C Mounted Archer Horse Standard/cavalry a horse standard
				connect RightHand Bow hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect BackChest Quiver hotspot
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
                             TechLogic none/Heavy Archers/Champion Archers
		set hotspot
		{
			version
			{
				Visual Archer C Mounted Archer_FlailA
ReplaceTexture Archer C Mounted Archer Standard/archer x cavalry standard
				ReplaceTexture Archer C Mounted Archer Horse Standard/cavalry a horse standard
				connect RightHand Bow hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect BackChest Quiver hotspot
		
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Mounted Archer_FlailA
ReplaceTexture Archer C Mounted Archer Standard/archer x cavalry bronze
				ReplaceTexture Archer C Mounted Archer Horse Standard/cavalry a horse standard
				connect RightHand Bow hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect BackChest Quiver hotspot
		
			}
		}
		set hotspot
		{
			version
			{
				Visual Archer C Mounted Archer_FlailA
ReplaceTexture Archer C Mounted Archer Standard/archer x cavalry iron
				ReplaceTexture Archer C Mounted Archer Horse Standard/cavalry a horse standard
				connect RightHand Bow hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				connect BackChest Quiver hotspot
		
			}
		}
	}
}
